Please Do Not Feed the Bugs

Squidsoup, Anthony Rowe, Gareth (Gaz) Bushell, Chris Bennewith, Liam Birtles

Exhibitions - Public Programme

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Kids enter an immersive and interactive virtual ecosystem populated by strange insect- like creatures.
Dare to venture into this virtual ecosystem populated by strange, insect-like creatures! These creepy critters are alarmingly aware of their surroundings, and they all have their own personalities: some are hyperactive, others are gentle and timid. And they all react in different ways to people: put something in their way, like an arm or a foot, and watch what happens!

Artists

    • Squidsoup
    • Squidsoup is an international group of artists, researchers and designers working with digital and interactive media experiences. Their work combines sound, physical space and virtual worlds to produce immersive and emotive headspaces where participants can take active control of their experience. They explore the modes and effects of interactivity, looking to make digital experiences where meaningful and creative interaction can occur.
    • Anthony Rowe
    • Anthony Rowe has around 15 years’ experience in digital media and interaction design as an artist, designer, teacher and researcher. He is currently a Research Fellow at the Oslo School of Architecture and Design (AHO) and Visiting Scholar at the University of the West of England’s Digital Cultures Research Centre (DCRC). His research is practice-led and concerned with the experiential aspects of placing, visualising and interacting with immersive mixed-reality environments that occupy physical 3D space. Prior to this he was Associate Professor, Interaction Design at AHO (2009-2012).

      Anthony founded Squidsoup in 1997—the group’s work is closely intertwined with his research. He is also a founder of LUX, an international series of seminars and exhibitions exploring the rich creative intersections of light, space and interaction.

    • Gareth (Gaz) Bushell
    • A game developer, digital artist and lecturer, Gaz has led the programming on Squidsoup projects for over 11 years. His background in sculpture is the seed of his interest in the tangibility of real and virtual space.

      He also used to work as lead programmer for one of the UK’s top digital agencies, focusing on viral marketing games. His work has been played hundreds of millions of times worldwide for top international brands.

      Gaz now also runs his own indie game company, Fayju, developing games mainly for Apple’s iOS platform. Fayju’s games have been downloaded over 8 million times worldwide (and counting).

    • Chris Bennewith
    • Before undertaking his role as Associate Pro-Vice-Chancellor at Massey University’s College of Creative Arts, Chris was the Head of the Department of Design at the Newport School of Art, Media and Design in the UK. Previous to that he was Programme Leader for the B.A. (Hons.) Interactive Media course.

      Chris spent eight years working in the interactive media industry in London, principally with Squidsoup, creating online multiuser 3D games for clients such as Sony, Levis and Universal.

      Chris trained as a Graphic Designer and acts as the lead visual designer within Squidsoup.

    • Liam Birtles
    • Liam is an artist, lecturer and researcher with 20 years experience in creative practice and digital technology. He is currently Senior Lecturer at Arts University College Bournemouth, teaching Digital Media Production and Interactive Media.

      While training as a furniture designer in the early 1990s, Liam became interested in evolutionary computer graphics. In 1995 he gained his M.Sc. in 3D computer graphics from Teesside University, and became a Research Assistant working with designers using low-end virtual reality at Coventry University.

      Liam joined Squidsoup in 2007 and occasionally works as Nomethod. His current research concerns include haptic interaction, the role form plays in collaboration, and autonomous agents and physical narrative space.